Set 13 Info
Rumble
5gold
Rumble
Junker King 0
Junker King
Scrap 0
Scrap
Sentinel 0
Sentinel

Ability

The Equalizer
Call down a rain of 5 missiles on target's row that each deal 500/750/4000 (Ability power) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 750 (Ability power)
[500/750/4000]
Magic Fighter Items
Increase Ability Power, healing, and resistances.
TFT_Item_BloodthirsterTFT_Item_MadredsBloodrazorTFT_Item_JeweledGauntletTFT_Item_TitansResolveTFT_Item_UnstableConcoctionTFT_Item_IonicSparkTFT_Item_RabadonsDeathcapTFT_Item_Crownguard

Stats

Attack Damage
60/90/135
Attack Speed
0.80
Armor
70
Magic Resist
70
Health
1200/2160/3888
Range
1
DPS
48/72/108
Mana
40 / 120

Traits

Junker King 0Junker King

Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.

Scrap 0Scrap

Powder
Family 0Ambusher 0
Trundle
Bruiser 0
Ziggs
Dominator 0
Gangplank
Form Swapper 0Pit Fighter 0
Corki
Artillerist 0
Ekko
Firelight 0Ambusher 0
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 20 seconds for each component held by your team, including those that make up a full item.
(2) 1 component, 25 Shield
(4) 3 components, 35 Shield
(6) All components, and full items become lucky! 50 Shield
(9) Generate Radiant items! 60 Shield

Sentinel 0Sentinel

Irelia
Rebel 0
Singed
Chem-Baron 0
Leona
Academy 0
Rell
Conqueror 0Visionary 0
Loris
Enforcer 0
Illaoi
Rebel 0
Your team gains Armor and Magic Resist. Sentinels gain triple.
(2) 12 ArmorMagic resist
(4) 25 ArmorMagic resist
(6) 42 ArmorMagic resist
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