Double Up Comps
Top Unit Players
Set 8.5 Info
Alistar slams the ground underneath his target, dealing
magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for <scaleHealth>0.00</scaleHealth> (20% Maximum Health
75 / 175
Ox Force units gain bonus defenses. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for 1 second.
(2) 10 Armor and Magic Resist
(4) 40 Armor and Magic Resist
(6) 90 Armor and Magic Resist
Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.
When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increases by 1.50% for each cheering Mascot.
(2) 1.50% healing
(4) 3% healing
(6) 6% healing
Your team gains bonus Magic Resist, and Aegis units gain more.
(2) +20 Magic Resist, +40 for Aegis
(3) +40 Magic Resist, +80 for Aegis
(4) +60 Magic Resist, +120 for Aegis
(5) +90 Magic Resist, +180 for Aegis
Gain an Alistar. Round Start: He 50% Shreds all Enemies.
Gain an Alistar. He has 0 bonus health. His ability now hits all adjacent enemies and deals bonus damage to the main target equal to 0% of his max health.