Set 14 Info
Jarvan IV
3gold
Jarvan IV
Golden Ox 0
Golden Ox
Vanguard 0
Vanguard
Slayer 0
Slayer

Ability

Half-Moon Sweep
Strike the most enemies in a semi-circle, gaining 300/350/400 (Ability power) Shield for 4 seconds plus 30/50/80 (Ability power) per enemy hit. Deal 280 (Attack damage) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.

Shield: 350 (Ability power)
[300/350/400]
Bonus Shield: 50 (Ability power)
[30/50/80]
Damage: 280 (Attack damage)
[280/280/280]
Armor Reduction
[15/18/20]
Attack Tank Items
Increase Attack Damage, Health, and resistances.
TFT_Item_DragonsClawTFT_Item_WarmogsArmorTFT_Item_BrambleVestTFT_Item_GargoyleStoneplateTFT_Item_RedBuffTFT_Item_RedemptionTFT_Item_FrozenHeartTFT_Item_SpectralGauntlet

Stats

Attack Damage
60/90/135
Attack Speed
0.65
Armor
50
Magic Resist
50
Health
850/1530/2754
Range
1
DPS
39/59/88
Mana
25 / 75

Traits

Golden Ox 0Golden Ox

Alistar
Bruiser 0
Graves
Executioner 0
Annie
A.M.P. 0
Aphelios
Marksman 0
Viego
Soul Killer 0Techie 0
Golden Ox gain Damage Amp and have a chance to drop gold on kill.
If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.
(Golden Ox must have fought last round)
(2) 12% Damage Amplification, 20% gold
(4) 24% Damage Amplification, 60% gold
(6) 25% Damage Amplification, 100% loot, 6% chance loot is a component

Vanguard 0Vanguard

Sylas
Anima Squad 0
Vi
Cypher 0
Rhaast
Divinicorp 0
Skarner
BoomBot 0
Braum
Syndicate 0
Leona
Anima Squad 0
Vanguards gain 12% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
(2) 16% max Health
(4) 32% max Health
(6) 45% max Health;
18% Damage Reduction while Shielded

Slayer 0Slayer

Dr. Mundo
Street Demon 0Bruiser 0
Shaco
Syndicate 0
Vayne
Anima Squad 0
Senna
Divinicorp 0
Zed
Cypher 0
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
(2) 15% Attack damage, 15% Omnivamp
(4) 40% Attack damage, 15% Omnivamp
(6) 70% Attack damage, 20% Omnivamp
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