Throw a fireball at the current target that deals 230/345/1200()magic damage and 2()mini-fireballs split between the target and 2 nearby enemies that deal 42/63/300()magic damageeach.Every 4casts, instead, summon Tibbers()next to the current target, dealing 270/405/1215()magic damage to enemies within 1hex.
Golden Ox gain Damage Amp and have a chance to drop gold on kill.If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.(Golden Ox must have fought last round)
(2) 12% , 20% gold
(4) 24% , 60% gold
(6) 25% , 100% loot, 6% chance loot is a component