Set 11 Info
Invoker 0

Invoker

Every 3 seconds, your units gain Mana.
(2) 5 Mana to all allies.
(4) 20 Mana to Invokers; 5 Mana to others.
(6) 35 Mana to Invokers; 20 Mana to others.

Units

Kog'Maw

Mythic 0
Mythic
Sniper 0
Sniper
Kog'Maw

Raining Artillery

Deal 160/225/315 (Ability power) magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.

Janna

Dragonlord 0
Dragonlord
Janna

Heavenly Winds

Grant 120/150/200 (Ability power) Shield to the 2 lowest Health allies for 4 seconds. Then, deal 180/270/415 (Ability power) magic damage to the 2 nearest enemies.

Alune

Umbral 0
Umbral
Alune

Lunar Barrage

Rain meteors through the row with the most total enemy Health. Meteors deal 380/570/900 (Ability power) magic damage split between all enemies hit. Deal 160/240/380 (Ability power) magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds.
Grant 20/25/30% Attack Speed split amongst allies in Alune's row for 5 seconds.
Shred: Reduce Magic Resist

Annie

Fortune 0
Fortune
Annie

Get 'em, Tibbers!

Passive: Heal 53/95/170 (Health) Health when damaging a Burning enemy.
Active: On first cast, hop on Tibbers, gaining 458/634/2010 (Health) max Health and Stunning enemies within 2 hexes for 1.5 seconds.
Deal 150/225/2500 (Ability power) magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Lillia

Mythic 0
Mythic
Lillia

Eep!

Hurl an orb towards the current target, dealing 240/360/900 (Ability power) magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120/180/400 (Ability power) magic damage to enemies it hits.
Every third cast launches a mega orb at her target that deals 360/540/1600 (Ability power) magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.

Azir

Dryad 0
Dryad
Azir

Blight

Fire a beam through the current target, dealing 500/750/5000 (Ability power) magic damage to enemies hit. Spawn a Guardian adjacent to the first enemy hit with 1100/1500/8000 Health. The Guardian does not move or attack.
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