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Set 12 Info
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Set 12 Info
Pyro
Your team gains 3%
Attack Speed. Pyro champions gain more
and execute enemies under 10% Health.
For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more
.
(2) 10%
(3) 25%
(4) 40%
(5) 55%
and execute under 15% Health
Units
Akali
Warrior
Multistriker
Fire Point Strike
Dash to the farthest enemy within 3 hexes, dealing
138/206/328
(
)
physical damage to them. The next 3 attacks launch kunai at the target, dealing
104/156/256
(
)
damage.
Shen
Bastion
Twilight Eruption
Gain
35/40/50% (
)
Durability for 3 seconds. Create 3 volcanic ruptures under the closest enemies which
Stun
for 1.5 seconds and deal
120/180/300 (
)
magic damage. Subsequent ruptures on the same enemy are 50% effective.
Nasus
Shapeshifter
Hellhound
Steal
300/480/5000
Health split between the nearest 3/4/10 enemies. Each cast after heals
250/300/900
(
) Health and deals
165/297/535 (
)
physical damage to the target instead.
Varus
Blaster
Hail of Hellfire
Fire a supernova at the largest clump of enemies within Attack Range plus 1 hexes that deals
239/364/1145
(
)
physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, each dealing
120/200/916
(
)
physical damage.