Set 13 Info
Scrap 0

Scrap

Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item.
(2) 1 component, 25 Shield
(4) 3 components, 40 Shield
(6) All components, and full items become lucky! 60 Shield
(9) Generate Radiant items! 70 Shield

Units

Powder

Family 0
Family
Ambusher 0
Ambusher
Powder

Misfit Toy

Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 320/480/680 (Ability power) magic damage, reduced by 30/30/25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Trundle

Bruiser 0
Bruiser
Trundle

Desperate Chomp

Heal 160/190/230 (Ability power) and chomp target for 140/210/315 (Attack damage) physical damage. Both effects are increased by up to 75% based on Trundle's missing Health.

Ziggs

Dominator 0
Dominator
Ziggs

Bomb Full of Bombs

Toss a bomb at target, dealing 175/265/400 (Ability power) magic damage. 3 mini-bombs fly out, dealing 80/120/180 (Ability power) magic damage to random enemies.

Gangplank

Form Swapper 0
Form Swapper
Pit Fighter 0
Pit Fighter
Gangplank

Harvest from Flames

Cleanse all negative effects and heal 100/125/150 (Ability power). Slash, dealing 158/236/354 (Attack damage) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.

Corki

Artillerist 0
Artillerist
Corki

Broadside Barrage

Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 28/42/121 (Attack damage) physical damage and reduces Armor by 1.
Every 7th missile deals 196/295/847 (Attack damage) physical damage and reduces Armor by 7.

Ekko

Firelight 0
Firelight
Ambusher 0
Ambusher
Ekko

Splitting Seconds

Summon an assault of afterimages that deals 270/405/1200 (Ability power) magic damage to the target and 135/200/400 (Ability power) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.

Rumble

Junker King 0
Junker King
Sentinel 0
Sentinel
Rumble

The Equalizer

Call down a rain of 5 missiles on target's row that each deal 500/750/4000 (Ability power) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
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