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Set 9.5 Info
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Set 9.5 Info
Zaun 0

Zaun

Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
(2) Gain 1 chem-mod
(4) Gain 2 chem-mods and Overcharge them
(6) Gain 5 chem-mods and Overcharge them

Units

Jinx

Gunner 0
Gunner
Jinx

Fishbones!

Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 98/148/233 (Attack damageAbility power) physical damage.

Warwick

Juggernaut 0
Juggernaut
Challenger 0
Challenger
Warwick

Primal Howl

Passive: Attacks heal for 30/35/40 (Ability power).
Active: Gain 100% Attack Speed for 2.5 seconds. Then, Stun adjacent enemies for 1.25/1.5/2 seconds.

Ekko

Piltover 0
Piltover
Rogue 0
Rogue
Ekko

Phase Dive

Heal 20% of damage taken in the last 4 seconds and deal 255/380/570 (Ability power) magic damage to the current target.

Silco

Sorcerer 0
Sorcerer
Silco

Undercity Tactics

Throw a vial the closest surrounded enemy, covering nearby hexes in chemicals for 6/6/10 seconds. Deal 80/120/425 (Ability power) magic damage per second to chemical-affected enemies, and heal affected allies for 20/30/120 (Ability power) per second. When possible, target unaffected groups.
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