Tools

Ability

Sabotage
Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals 200/300/460 magic damage to the target and nearby enemies.
Chill: reduce Attack Speed

Items

Best
Zephyr
Zeke's Herald
Hextech Gunblade
Other
Blue Buff
Thief's Gloves

Stats

Attack Damage
55/83/124
Attack Speed
0.70
Armor
20
Magic Resist
20
Health
550/990/1782
Range
4
DPS
39/58/87
Mana
0 / 55

Traits

Underground 0Underground

Kayle
Duelist 0
Vi
Brawler 0Aegis 0
Sona
Spellslinger 0Heart 0
Samira
Sureshot 0Ace 0
The Underground must sneak through the sewers after each player combat and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
(3) 2 locks per win, 3 per loss
(4) 2 locks per win, 4 per loss
(5) 3 locks per win, 5 per loss
(6) 4 locks per win, 7 per loss

Parallel 0Parallel

Ultimate Ezreal
InfiniTeam 0Sureshot 0
(2) Ezreal learns from his older, more handsome self and joins him in future adventures.
Ezreal's Ability becomes a blast that hits all enemies in a line.
Ultimate Ezreal's Ability summons one additional temporal duplicate.

Quickdraw 0Quickdraw

Lucian
InfiniTeam 0Renegade 0
Kai'Sa
Star Guardian 0
Miss Fortune
Anima Squad 0Ace 0
After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability projectile. Bonus shots deal:
(2) 55% total damage.
(3) 115% total damage.
(4) 175% total damage.

Hero Augments

Ezreal

Rising Spell Force

Gain an Ezreal. When he casts his Ability, he gains 16% Attack Speed and 16 Ability Power for the rest of combat (this can stack).
Ezreal

Raider's Spoils

Gain an Ezreal. Combat start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.