Tools

Ability

Sabotage
Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals 215/320/510 magic damage to the target and nearby enemies.
Chill: reduce Attack Speed

Stats

Attack Damage
55/83/124
Attack Speed
0.70
Armor
20
Magic Resist
20
Health
550/990/1782
Range
4
DPS
39/58/87
Mana
0 / 55

Traits

Underground

The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
(3) Crack 2 vault lock after a player combat win, and 3 after a player combat loss
(5) Crack 3 vault lock after a player combat win, and 5 after a player combat loss
Current Heist Level: ???

Recon

Innate: Gain ??? hex Attack Range.
If there is an enemy nearby, Recon units will dash to safety before casting their Ability.
(2) +20% Crit Chance
(3) +45% Crit Chance
(4) +75% Crit Chance and Recon Abilities can critically strike

Hero Augments

Rising Spell Force

Gain an Ezreal. When he casts his Ability, he gains 20% Attack Speed and 20 Ability Power for the rest of combat (this can stack).

Raider's Spoils

Gain an Ezreal. Combat start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 1 gold.