Launch a star at target that deals 140/210/450() magic damage. It bounces to the farthest enemy within 4 hexes, then bounces back to the target. This effect repeats 2/2/4 times, hitting a different enemy eachtime.
Rebels gain 12% max Health.After your team loses 30% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 4 seconds and extra power for the rest of combat.
(3) 15%
(5) 30% , 12%
(7) 45% , 15% , and Stun all enemies for 2 seconds
(10) The smoke signal triggers at Combat Start and every 6 seconds.