Heal 140/145/150()Health and leap to the lowest Health enemy in 2hexes, dealing 146/219/329()physical damage. Then, strike 2times, each dealing 117/176/263()physicaldamage.Each cast increases leap range by 1 hex.
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses.
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.