Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800()magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788()physical damage to adjacent enemies, while shadows deal 135/203/788() physical damage to adjacentenemies.
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time on round3-3, 3-7, 4-3, 4-7, or 5-5.After trading Intel, Cypher champions gain Attack Damage and Ability Power.