Set 15 Info
Bastion 0

Bastion

Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
(2) 18 ArmorMagic resist
(4) 40 ArmorMagic resist
(6) 75 ArmorMagic resist; Non-Bastions gain an additional 25 ArmorMagic resist.

Units

Garen

Battle Academia 0
Battle Academia
Garen

Mighty Blade of Justice

Heal 386/461/571 (HealthAbility power) and deal 150/226/352 (HealthAttack damage) physical damage to the target.
Gain 1 stack on cast. Each stack grants 14/16/18 (Potential) max Health.

Rell

Star Guardian 0
Star Guardian
Rell

Unbreakable Celestial Lance

Deal 130/195/295 (Ability power) magic damage in a short line through the target, then reduce damage taken by 20/30/45 (Ability power) for 4 seconds.

Shen

The Crew 0
The Crew
Edgelord 0
Edgelord
Shen

Power Suit: Full Charge

Shield 400/475/575 (Ability power) for 4 seconds. The next 3 attacks deal 34/52/79 (Magic resist) bonus true damage.

Xin Zhao

Soul Fighter 0
Soul Fighter
Xin Zhao

Guarding Crescent

Heal 290/360/450 (Ability power), deal 100/150/235 (Attack damage) physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.

Swain

Crystal Gambit 0
Crystal Gambit
Sorcerer 0
Sorcerer
Swain

Glittering Plumage Regalia

Gain 415/531/708 (HealthAbility power) max Health, then deal 25/35/55 (Ability power) magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal 355/461/633 (HealthAbility power) and increase the damage by 6/9/14 (Ability power).

Leona

Battle Academia 0
Battle Academia
Leona

Aegis of Unbreakable Dawn

Shield for 600/750/2000 (Ability power) for 4 seconds and deal 60/90/960 (ArmorMagic resist) magic damage to enemies in a 2-hex radius.
Fire sunbursts through enemies within 3-hexes. Each steals 4.5 (Potential) Armor and Magic Resist and deals 30/48/300 (ArmorMagic resist) magic damage.

Braum

The Champ 0
The Champ
Luchador 0
Luchador
Braum

El Tigre Tornado

Stun the target and spin them around for 1.5 seconds, dealing 575/865/9001 (Attack damage) physical damage to the target and 275/415/4501 (Attack damage) to other enemies in a 2-hex radius.
Then throw the target forward, dealing 100/150/2000 (Attack damage) in a 1-hex area around the target. If the target drops below 18% (Ability power) health, throw them off the board instead.
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