Set 12 Info
Bastion 0

Bastion

Your team gains ArmorMagic resist 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
(2) 15 ArmorMagic resist
(4) 40 ArmorMagic resist
(6) 75 ArmorMagic resist
(8) 140 ArmorMagic resist and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die

Units

Lillia

Faerie 0
Faerie
Lillia

Dream Bloom

Heal for 220/260/320 (Ability power), then deal 170/255/385 (Ability power) magic damage to adjacent enemies.

Poppy

Witchcraft 0
Witchcraft
Poppy

Clean-Up Duty

Gain 275/300/325 (Ability power) Shield for 3 seconds. Then, wallop the target for 238/356/534 (Attack damage) physical damage.

Nunu

Honeymancy 0
Honeymancy
Nunu

Sticky Bite

Bite the target, healing for 250/300/350 (Ability power), dealing 200/300/450 (Ability power) magic damage, and Chilling them for 3 seconds.
Chill: Reduce Attack Speed by 20%

Hecarim

Arcana 0
Arcana
Multistriker 0
Multistriker
Hecarim

Rampage

Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing 152/228/357 (Attack damageAbility power) physical damage.
Active: For the next 6 seconds, attacks also cleave adjacent enemies for 87/131/209 (Attack damage) physical damage.

Shen

Pyro 0
Pyro
Shen

Twilight Eruption

Gain 35/40/50% (Ability power) Durability for 3 seconds. Create 3 volcanic ruptures under the closest enemies which Stun for 1.5 seconds and deal 120/180/300 (Ability power) magic damage. Subsequent ruptures on the same enemy are 50% effective.

Taric

Portal 0
Portal
Taric

All Eyes on Me

Gain 55/60/90% (Ability power) Durability for 4 seconds and attract nearby enemy projectiles. At the end, release a nova that deals 150/225/1600 (Magic resist) magic damage in a 2/2/3 hex range.

Diana

Frost 0
Frost
Diana

Snowfall

Dash within 2 hexes to hit the most enemies possible and heal for 200/250/3000 (Ability power). Excess healing becomes a 3 second Shield. Then, deal 380/570/9001 (Ability power) magic damage to adjacent enemies and 170/255/9000 (Ability power) magic damage to enemies 2 hexes away.
Every 2/2/1 casts create a snowfall that Chills all enemies and heals all allies for 150/200/1500 (Ability power) over 3 seconds. Excess healing also becomes a 3 second Shield.
Chill: Reduce Attack Speed by 20%
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