Set 9.5 Info
Bastion 0

Bastion

Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.
(2) +20 Armor, +20 Magic resist
(4) +40 Armor, +40 Magic resist
(6) +65 Armor, +65 Magic resist
(8) +125 Armor, +125 Magic resist

Units

Illaoi

Bilgewater 0
Bilgewater
Illaoi

Harsh Lesson

Deal 220/330/500 (Ability power) magic damage to the current target and link souls for 5 seconds. While linked, heal for 25/30/40% of all damage taken by the target.

Poppy

Demacia 0
Demacia
Poppy

Steadfast Hammer

Gain 250/325/400/350 (Ability power) Shield for 4 seconds. Deal 140/210/315/315 (Ability power) magic damage to the current target.

Kassadin

Void 0
Void
Kassadin

Force Pulse

Gain 250/300/400 (Ability power) Shield for 4 seconds. Deal 135/200/300 (Ability power) magic damage to enemies in a cone and Disarm them for 1.5/1.75/2 seconds.
Disarm: Cannot move or attack, but CAN cast spells

Neeko

Ixtal 0
Ixtal
Neeko

Pop Blossom

Leap towards the current target and gain 225/350/475 (Ability power) Shield for 3 seconds. Slam down after a brief delay, dealing 270/410/650 (Ability power) magic damage to enemies within two hexes.

Taric

Targon 0
Targon
Sorcerer 0
Sorcerer
Taric

Radiance

Gain 500/580/680 (Ability power) Shield for 4 seconds. It redirects 50% of the damage received by adjacent allies.

Shen

Ionia 0
Ionia
Invoker 0
Invoker
Shen

Ki Barrier

Gain 350/450/2000 (Ability power) Shield and grant 225/275/1500 (Ability power) Shield to the 2 lowest-Health allies for 4 seconds. After shielding his allies, Shen's Shield refreshes with a burst, dealing 240/360/2500 (Ability power) magic damage to adjacent enemies.
Ionia Bonus: +8% Damage Reduction

K'Sante

Shurima 0
Shurima
K'Sante

All Out Strike

Heal for 100/180/324 (Health), then knock up the current target before smashing them to the edge of the battlefield. Deal 250/400/1000 (Ability power) magic damage and Stun them for 2/2.5/10 seconds. Deal 250/400/1000 (Ability power) magic damage to enemies the target collides with and Stun them for 1/1.25/5 seconds.
If the target can't be pushed back any further, knock them off the battlefield. Otherwise, chase after them.