Set 12 Info
Mage 0

Mage

Mages cast their Abilities twice and have modified total Ability power Ability Power.
(3) 75% Ability power
(5) 90% Ability power
(7) 110% Ability power
(9) 150% Ability power

Units

Seraphine

Faerie 0
Faerie
Seraphine

Sharp Note

Fires a soundwave towards the longest line of enemies that deals 220/330/495 (Ability power) magic damage, reduced by 35% for each enemy hit.

Soraka

Sugarcraft 0
Sugarcraft
Soraka

Starfall

Call down a star on the target that deals 200/300/450 (Ability power) magic damage to adjacent enemies then heals a nearby ally for 120/140/180 (Ability power).

Galio

Portal 0
Portal
Vanguard 0
Vanguard
Galio

Convergence

Reduce incoming damage by 20/25/30 (Ability power) for 4 seconds. Fire two magic bolts that converge on the furthest enemy within 3 hexes, Stunning them for 1.25/1.25/1.5 seconds. Each bolt deals 50/75/115 (Ability power) magic damage to enemies it passes through.
Mage casts will target a different enemy.

Veigar

Honeymancy 0
Honeymancy
Veigar

King Bee's Judgement

Passive: Gain 3 Ability Power for every Charm you buy.
Active: Deal 240/330/475 (Ability power) magic damage to the target.

Vex

Chrono 0
Chrono
Vex

Personal Space

Gain 380/430/480 (Ability power) Shield for 4 seconds, increased by 5% for each enemy targeting Vex. When it expires, deal 80/120/200 (Ability power) magic damage to enemies within 2 hexes.

Nami

Eldritch 0
Eldritch
Nami

Leviathan

Fire a bubble that deals 240/360/1800 (Ability power) magic damage at the largest group of enemies within range. Every 3rd cast, summon The Leviathan instead, which Stuns and deals 200/300/1200 (Ability power) magic damage to enemies in a line.

Norra & Yuumi

Portal 0
Portal
Best Friends 0
Best Friends
Norra & Yuumi

Portalpalooza

Launch a ball at the current target that explodes for 180/270/1000 (Ability power) magic damage, and colors the area for 5/5/15 seconds, dealing 500/750/3000 (Ability power) magic damage over the duration. If the ball lands in an area that is already colored, it will bounce to a new location within 2-hexes before exploding.
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