Set 15 Info
Sorcerer 0

Sorcerer

Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 20 Ability power; 8% max Health
(4) 50 Ability power; 10% max Health
(6) 80 Ability power; 12% max Health to 2 enemies

Units

Kennen

Supreme Cells 0
Supreme Cells
Protector 0
Protector
Kennen

Eye of the Hurricane

Heal 215/273/353 (HealthAbility power), then deal 130/195/300 (Ability power) magic damage to the 2 nearest enemies and Stun them for 1 seconds.

Lucian

Mighty Mech 0
Mighty Mech
Lucian

Twin Cannon Fire

Fire 4 shots towards the target. Each deals 85/130/225 (Ability power) magic damage to the first enemy hit. For each miss, restore 8/8/15 mana.

Lux

Soul Fighter 0
Soul Fighter
Lux

Soulfire Explosion

Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700 (Ability power) magic damage split between them plus 90/135/210 (Ability power) magic damage to each.
Shred: Reduce Magic Resist

Ahri

Star Guardian 0
Star Guardian
Ahri

Pure Heart Breaker

Deal 430/650/1175 (Ability power) magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 40/60/95 (Ability power) magic damage per target.

Swain

Crystal Gambit 0
Crystal Gambit
Bastion 0
Bastion
Swain

Glittering Plumage Regalia

Gain 415/531/708 (HealthAbility power) max Health, then deal 25/35/55 (Ability power) magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal 355/461/633 (HealthAbility power) and increase the damage by 6/9/14 (Ability power).

Karma

Mighty Mech 0
Mighty Mech
Karma

Destruction Disc

Fire an energy disc that deals 1050/1575/6500 (Ability power) total magic damage in a 1-hex radius centered on the target.

Gwen

Soul Fighter 0
Soul Fighter
Gwen

Soul Stitch / Rip The Threads

Passive: Attacks deal 10/15/400 (Ability power) magic damage, and 40/60/1000 (Ability power) magic damage split between enemies in a cone. Every 3rd cast is Rip the Threads.
Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 (Ability power) magic damage to enemies hit and leaving threads behind.
Rip The Threads: Deal 320/450/9999 (Ability power) split between all enemies and 80/120/9001 (Ability power) bonus magic damage to each. Enemies near at least one thread take 10% more damage.
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