Set 5.5 Info
Sentinel 0

Sentinel

Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
(3) 175 Shield, 20% Attack speed, 4 sec duration
(6) 1200 Shield, 100% Attack speed, 3 sec duration
(8) 1600 Shield, 180% Attack speed, 2 sec duration
(10) 4800 Shield, 800% Attack speed, 1 sec duration

Units

Olaf

Skirmisher 0
Skirmisher
Olaf

Berserker Rage

Passive: Attacks heal for 20/30/40 (Ability power). For every 1% of missing Health, gain 2/3/4% Attack Speed.

Senna

Cannoneer 0
Cannoneer
Senna

Last Embrace

Launch black mist toward the farthest enemy. Stun the first enemy it hits for 1.25/1.25/1.5 seconds, and deal 220/330/510 (Ability power) magic damage to all adjacent enemies.

Irelia

Skirmisher 0
Skirmisher
Legionnaire 0
Legionnaire
Irelia

Defiant Dance

For 4 seconds, gain 30/40/50% Durability that increases by 10% each attack, up to 80%. Then, strike the current target for 250/400/650 (Ability power) magic damage.

Pyke

Assassin 0
Assassin
Pyke

Phantom Undertow

Leave a phantom at the current location, then dash behind the farthest enemy. After 1 second, the phantom returns to, dealing 150/225/325 (Ability power) magic damage and Stunning all enemies it passes through for 1.5/2/3 seconds.

Rakan

Renewer 0
Renewer
Rakan

Gleaming Quill

Deal 350/500/800 (Ability power) magic damage to the current target, then Heal all nearby allies for 30/40/50% of their missing Health, with an increased radius if the enemy dies.

Galio

Draconic 0
Draconic
Knight 0
Knight
Galio

Shield of Durand

Charge the surrounding area for 2.5 seconds, Taunting enemies within while gaining 55/60/95% Durability. Upon releasing the charge, deal 200/300/1500 (Ability power) magic damage to all enemies within 3 hexes and heal for 60% (Ability power) of the damage blocked.
Taunt: Enemies that are able and in range must attack the taunter.

Lucian

Cannoneer 0
Cannoneer
Lucian

The Culling

Face the farthest enemy and fire 19 shots in that direction for 4 seconds, dashing on occasion to keep hitting enemies. Each shot deals 60/60/120(Attack damage) physical damage and 45/70/210(Ability power) magic damage.

Akshan

Ranger 0
Ranger
Akshan

Heroic Swing

Passive: Sunder any enemies hit for 4 (Ability power) seconds.
Active: Launch and swing untargetably from a grappling hook toward the farthest enemy, gaining 60/70/400% Attack speed for 4 seconds. While swinging, continue attacking the nearest enemy at double Attack Speed.
Sunder: Reduce Armor by 50%
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