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Set 12 Info
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Set 12 Info
Frost
Frost champions gain
Ability Power and
Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
(3) 16
, 1 soldier
(5) 35
, 2 soldiers
(7) 50
, 3 soldiers, soldiers explode on death
(9) 80
, 4 soldiers, explosion power doubles
Soldiers have 200 Health per stage.
Units
Twitch
Hunter
Ice Shard
Fire a shard of ice at the target that pierces through enemies hit, dealing
110/165/259 (
)
physical damage, reduced by 10% for each enemy hit. Targets are
Sundered
for 5 seconds.
Sunder:
Reduce Armor
Warwick
Vanguard
Ravenous Hunter
Passive
: Permanently gain
1%
Attack Speed and movement speed for each champion killed. Attacks heal for
15/20/30 (
)
Health and deal
25/37/66 (
)
bonus physical damage. Gain double the healing and physical damage for targets below
25%
Health.
Zilean
Chrono
Preserver
Time Bomb
Place a bomb on the target, dealing
180/270/420 (
)
magic damage and
Stunning
them for 1.25 seconds. When the stun ends or the target dies, the bomb explodes, dealing
180/270/420 (
)
magic damage to the target and
150/225/350 (
)
magic damage to adjacent enemies.
Hwei
Blaster
Subject: Storm
Paint a lightning bolt on the target. A moment later the bolt strikes, dealing
130/200/320 (
)
magic damage to the target and
52/80/128 (
)
magic damage to adjacent enemies. Every 3rd cast, paint 2 extra bolts on the lowest percent Health enemies.
Swain
Shapeshifter
Blizzard
Transform, gaining
300/375/450
(
)
max Health. While transformed, deal
20/30/50
(
)
magic damage to enemies within 2 hexes every second.
If already transformed, gain
180/230/280
(
)
additional max Health and increase the damage by
10/15/25
(
)
.
Olaf
Hunter
Ragnarok
Passive:
Every 4 attacks and when changing targets, leap at the target and deal
120/180/591 (
)
physical damage to the target and adjacent enemies.
Active:
For the next 5 seconds, gain
90/100/300%
Attack Speed,
15% (
)
Omnivamp, and crowd control immunity.
Diana
Bastion
Snowfall
Dash within 2 hexes to hit the most enemies possible and heal for
200/250/3000 (
)
. Excess healing becomes a 3 second Shield. Then, deal
380/570/9001 (
)
magic damage to adjacent enemies and
170/255/9000 (
)
magic damage to enemies 2 hexes away.
Every 2/2/1 casts create a snowfall that
Chills
all enemies and heals all allies for
150/200/1500 (
)
over 3 seconds. Excess healing also becomes a 3 second Shield.
Chill: Reduce Attack Speed by
20%