When Magic n’ Mayhem goes live in your region, or after you download the latest mobile patch, you can start climbing
Depending on your rank in the previous season, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
Your Hyper rating will be reset to 500
Note that there's still a 24h period of delay between mobile and PC going live
During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set
USER INTERFACE AND EXPERIENCE IMPROVEMENTS
UI & UX
When selecting a Champion Augment, the Ability tooltip icons for that unit will now update to show the Champion Augment icon
TFT Champion visual quality can now be adjusted in the "Champion" quality setting
Damage dealt to shields is now tracked in the combat recap tracker
SYSTEMS
CHARMS
Charms are single-use effects that you can purchase from your shop.
You can purchase one Charm per round. Once you purchase a Charm, you will not see another that round.
Charms will not appear during PVE rounds.
Charms begin appearing on Round 2-1 and forward. They will appear in every 2 Shops.
On Round 5-1 and forward, Charms will appear in every 3 Shops.
Charm power scales both with Stage they become available and gold price.
Some Charms, such as our trait-linked Charms, require you to be fielding the specific traits to become an option for purchase. You will only see trait-linked Charms for your most active trait.
Charms that impact player combat must be purchased before that combat or will carry onto the next player combat.
LEVELING
XP needed per level 2/3/4/5/6/7/8/9/10: 2/2/6/10/20/36/48/80/80 ⇒ 2/2/6/10/20/36/48/76/76
BAG SIZES
1-costs: 22 ⇒ 30
2-costs: 20 ⇒ 25
3-costs: 17 ⇒ 18
4-costs: 10
5-costs: 9
Magic n’ Mayhem contains an extra 1-cost champion compared to previous sets for a total of 14 1-costs and 60 total champions.
MANA
Mana gained above max Mana from sources besides taking damage is now granted after the cast. Note this does NOT affect Mana gained while mana-locked, only the instance that puts you over. Example: a 0/40 unit with Spear of Shojin would gain 5 Mana after their first cast, as the attack that triggered their cast will carry over the additional 5 Mana now.
Shielded units now gain the correct amount of Mana from taking damage (previously, they gained much less than intended). Note that units are mana-locked when self-shielded, so this mainly affects items like Locket of the Iron Solari and Crownguard.
MONSTERS: PVE AND GOLEMS
Standard PVE Monsters are now inspectable (Minions, Krugs, Murkwolves, Razorbeaks, Elder Dragon, Rift Herald). Scuttle Crabs are not inspectable because they do not wish to be perceived and do not have Splash Art.
Elder Dragon Health: 12000 ⇒ 10000
Elder Dragon Armor: 0 ⇒ 50
Elder Dragon MR: 0 ⇒ 50
Minions MR: 0 ⇒ 10
Murk Wolves, Big Wolf Health: 1100 ⇒ 1300
Murk Wolves, Small Wolf Health: 360 ⇒ 550
Murk Wolves Armor: 25 ⇒ 15
Murk Wolves MR: 0 ⇒ 15
Razorbeaks Armor: 1 ⇒ 25
Razorbeaks MR: 0 ⇒ 25
Rift Herald no longer takes 20% less damage from attacks
Rift Herald Armor: 50 ⇒ 100
Rift Herald MR: 0 ⇒ 100
All “Sentinels” have been renamed to “Golems”
LARGE CHANGES
3RD PARTY FRIENDS
TFTactics
League Of Graphs
LoL Chess
Mobalytics
Blitz.gg
MetaTFT
OPGG
Tacter
Tactics.tools
TFTPS
TFTAcademy
REMOVED PORTALS
Vendor Sentinels
Lethal Legends
Larger Legends
PORTALS: NEW AND RETURNING
NEW: Treasure Golems: Start with a Golem permanently equipped with an Unstable Treasure Chest. At stage 3-5, the Golem equips another one (7-1 on Hyper Roll).
NEW: Overachievers: Powerful Charms may appear earlier in the game.
NEW: Castfest: Charms cost 50% less this game
Loaded Carousels: Champions on the carousel hold 2 items instead of 1.
Treasure Armory: On stage 4-7, choose a 5-piece package of powerful loot. (8-1 on Hyper Roll)
Trainer Sentinels has been renamed to Trainer Golems
AUGMENT CYCLING: REMOVED
Switching Gears
Harmacist I
Healings Orbs I
Best Friends I
Pick of the Litter
Pick of the Litter+
Gargantuan Resolve
Fully Adapted
Heavy Hitters
Buried Treasures II
Cybernetic Uplink II
Cybernetic Bulk II
Idealism
Harmacist II
Healing Orbs II
Lucky Streak
Shock Treatment
A Cut Above
Stationary Support II
Jeweled Lotus I
Gifts From The Fallen
Know Your Enemy
Best Friends II
Tons of Stats!
Low Interest Rates
Dynamic Duo
Too Much Candy
Cybernetic Uplink III
Cybernetic Bulk III
Trash to Treasure
Two For One
Harmacist III
Starter Kit
Overwhelming Force
Unleashed Arcana
Stationary Support III
Salvage Bin
Salvage Bin+
Jeweled Lotus II
Ba-Boom
Hedge Fund+
Hedge Fund++
Accomplice
RETURNING AUGMENTS
Pandora’s Bench
Spoils of War I
AFK
Spoils of War II
Spoils of War III
What The Forge
At What Cost
CORE AND RADIANT ITEMS
Warmog’s Armor Bonus Health: 8% ⇒ 12%
Warmog’s Pride (Radiant) Bonus HP: 15% ⇒ 20%
Warmog’s Pride (Radiant) Healing per second: 1% ⇒ 1.5%
ARTIFACT ITEMS
Diamond Hands has been removed from Artifact pool
Mogul’s Mail has returned to Artifact pool
NEW: Mogul’s Mail: After reaching max stacks, continue gaining 1 gold every 6 seconds.
Mogul’s Mail: Stack Cap: 40 ⇒ 35
Mogul’s Mail: Health Per Stack: 6 ⇒ 7
Mogul’s Mail: Gold on Max Stacks: 2 ⇒ 1
SUPPORT ITEMS
REWORKED Needlessly Big Gem Health: 300 ⇒ 250
Needlessly Big Gem is no longer Unique
Needlessly Big Gem: Your team deals 10% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 25%.
REWORKED Spite: Combat start: The holder and all adjacent allies gain 20% Attack Damage and 20 Ability Power. When this unit dies, Stun all enemies within 2-hexes for 2 seconds.
BUG FIXES
Sands of Shurima and Touch of the Void Arenas no longer show the Mobile version of the splash art in loadout
We've fixed VFX glitches seen when scouting with the Shrine of the First Lands Arena
Chop-chop: Gwen no longer clips into scissors when doing taunt emote while scouting
We've fixed some VFX issues with the Battle Academia Arena when it transforms
We've fixed a few Chibi booms to no longer incorrectly disappear when either party scouts during it.
Fixed residual shadows when scouting back and forth between Tournament of Souls and Mecha Prime Zero Arenas