Pyro Trait stats no longer persist incorrectly on a unit
Ryze with Static Shiv will no longer affect allies during his Ability cast
Temporary Items from select occurrences no longer become permanent under certain conditions
3-star Xerath's secret Charm now works correctly
Briar's new Tocker’s Trials effect is no longer active in other modes
Arcana's Emblem damage amp bonuses now function as expected and intended
Tocker’s Trials - Rerolling the same Charm in a round no longer makes it unbuyable and deduct gold per click
CC immunity effects no longer display Debug text
TOCKER’S TRIALS
It’s Magic n’ Mayhem still: You’ll have access to the current set’s champion and Augment roster, and you’ll earn gold & level up similarly to how you would in a normal game, except Charms will only be in Chaos Mode (don’t worry, we have solves for Veigar and Xerath).
30 Rounds, 6 Bosses, 3 Lives. Things start out simple, but you'll need to put your skills to the test against boards you’d never encounter anywhere else in TFT. Your HP is also replaced with a life counter: lose 3 times, and you’re out!
Rack Up a High Score & Share Your Results: As you proceed through each round, you’ll earn points based on your performance! Show off and challenge yourself & your friends to hit the highest score possible.
Chaos Mode: Once you’ve conquered normal mode, take on new twists in Chaos Mode. There’s a reason it’s called that, but we’ll leave that for you to discover on your own.
LARGE CHANGES
TRAITS
Arcana, High Arcana Emblem Base Damage Amp: 6/9/12/15% ⇒ 8/12/18/25%
Arcana, High Arcana Emblem Damage Amp per Emblem: 3/5/7/10% ⇒ 2/3/4/6%
Arcana, High Arcana Hecarim AD: 10/25/45/70% ⇒ 10/25/50/80%
Arcana, High Arcana Xerath True Damage per 3 charms: 3/5/7/10% ⇒ 2/4/6/9%
Bastion Armor/MR: 15/40/70/120 ⇒ 15/40/75/140
Chrono 4 Time Freeze duration: 2.5 seconds ⇒ 3 seconds
Chrono 4 bonus AP: 35 ⇒ 45
Chrono 6 bonus AS: 60% ⇒ 80%
Eldritch AP per Eldritch Champion Star Level: 10 ⇒ 12
Eldritch 7, Many-Eyed Beast Base Health: 1000 ⇒ 1100
Morgana Spell True Damage Health Threshold: 25% ⇒ 33%
Milio Buff Mana buff: 30/130 ⇒ 40/120
Milio Spell Damage: 290/435/999 ⇒ 333/500/1000
Xerath Spell Damage: 200/300/666 ⇒ 220/330/777
The following Xerath Ascendant Charms have received buffs; check the Charms section for more details: Chariot, Judgment, The Lovers, The Sun, The World
AUGMENTS: SILVER
Combat Bandages I HP Threshold: 50% ⇒ 60%
Exiles I 25% HP Shield ⇒ 20% HP Shield
Item Ladder has been disabled due to a bug, we’ll reenable it once the bug is fixed
Keepers I Shield: 160 ⇒ 145
Pumping Up I Initial AS: 6% ⇒ 8%
AUGMENTS: GOLD
A Golden Quest: An overperforming reward output has been updated
Ascension can no longer appear on 2-1
Ascension Damage Amp: 50% ⇒ 60%
Avenge the Fallen Bonus Stats: 18% ⇒ 20%
Clockwork Accelerator AS: 6% ⇒ 9%
Combat Bandages II HP Threshold: 50% ⇒ 60%
Combat Bandages II HP Restore: 250-600
Deja Vu+ (Galio): Gain a 2-star Galio ⇒ Gain 2 Galios
[REWORKED] Dragon’s Spirit: Gain a Dragon’s Claw. Champions who are equipped with a Dragon’s Claw gain 100 HP and 10% Durability.
Flexible Health per emblem: 25 ⇒ 10
Long Distance Pals Stats Share: 20% ⇒ 22%
Metabolic Accelerator has been removed
Molten Caramel+ (Rumble) Gain a 2-star Rumble ⇒ Gain 2 Rumbles
Potions 201 (Witchcraft) AD & AP Gain: 20% ⇒ 25%
Pumping Up II Initial AS: 8% ⇒ 10%
Spellblades Damage: 150% ⇒ 120%
Sweet Tooth+ (Nunu) Gain a 2-star Nunu ⇒ Gain 2 Nunus
Three’s Company 3 Costs Granted: 4 ⇒ 5
Worth the Wait Round Delay: 2 ⇒ 1
AUGMENTS: PRISMATIC
Anger Issues Armor & MR: 30 ⇒ 35
Blossoming Lotus III Crit Chance: 10% ⇒ 12%
Final Ascension Base Damage Amp: 15% ⇒ 20%
Final Ascension Ascended Damage Amp: 45% ⇒ 50%
Giant and Mighty Max HP: 5% ⇒ 4%
Going Long Initial Gold: 10 ⇒ 15
Hedge Fund Gold: 20 ⇒ 22
Invested++ Gold: 36 ⇒ 45
Level Up! Initial XP: 8 ⇒ 12
Pumping Up III Initial AS: 10% ⇒ 12%
Tiniest Titan Gold per round: 1 ⇒ 2
Tiniest Titan+ Gold per round 1 ⇒ 2
Tiniest Titan+ Initial Gold: 15 ⇒ 8
CORE ITEMS
Adaptive Helm Base AP: 15 ⇒ 10
Bloodthirster Base AD/AP: 20 ⇒ 15
Blue Buff Base AD/AP: 20 ⇒ 15
Crownguard Shield Value: 30% ⇒ 25%
Deathblade Base AD: 55% ⇒ 50%
Gargoyle Stoneplate Base Armor/MR: 30 ⇒ 25
Giant Slayer Base AD: 30% ⇒ 25%
Giant Slayer Base AP: 20% ⇒ 25%
Guinsoo’s Rageblade Base AS: 15% ⇒ 10%
Ionic Spark HP: 150 ⇒ 100
Last Whisper Base AS: 25% ⇒ 20%
Nashor’s Tooth Base AP: 30 ⇒ 25
Nashor’s Tooth AS on Proc: 40% ⇒ 35%
Rabadon’s Deathcap Damage Amp: 20% ⇒ 15%
Red Buff Base AS: 40% ⇒ 35%
Statikk Shiv Base AS: 20% ⇒ 15%
Steadfast Heart Base HP: 250 ⇒ 200
Sterak’s Gage Base HP: 200 ⇒ 150
RADIANT ITEMS
Adaptive Helm (Jak’Sho the Protean) Front Row Resists: 80 ⇒ 60
Adaptive Helm (Jak’Sho the Protean) Back Row Bonus AP: 55 ⇒ 40
Blue Buff (Blue Blessing) AD & AP: 60 ⇒ 50
Bramble Vest (Rosethorn Vest) Armor: 120 ⇒ 100
Crownguard (Royal Crownshield) HP: 350 ⇒ 200
Crownguard (Royal Crownshield) AP: 50 ⇒ 40
Giantslayer (Demonslayer) AD: 50% ⇒ 40%
Guardbreaker (Willbreaker): AS: 40% ⇒ 30%
Guardbreaker (Willbreaker): Damage Amp: 50% ⇒ 40%
Hand of Justice (Fist of Fairness) AD & AP: 60% ⇒ 50%
Ionic Spark (Covalent Spark) HP: 350 ⇒ 200
Ionic Spark (Covalent Spark) MR: 50 ⇒ 40
Jeweled Gauntlet (Glamorous Gauntlet) AP: 65 ⇒ 55
Nashor’s Tooth (The Baron’s Gift) AS on Proc: 80 ⇒ 65