BUGFIX: Spin to Win (Wukong) Augment ability AD ratio is now correctly 250% instead of 30%
Unleash the Beast AS: 60% ⇒ 45%
Winter is Coming (Frost) Wolf Bonus HP: 300 ⇒ 200
Winter is Coming (Frost) Wolf Bonus AS: 40% ⇒ 20%
What the Forge Health per Artifact: 220 ⇒ 110
BUG FIXES
Sticky Fingers can no longer generate Frying Pan
Spin to Win (Wukong) Augment ability AD ratio is now correctly 250% instead of 30%
SYSTEM CHANGES
THE GOLDEN FRYING PAN
Pan + Sword = Hunter Emblem
Pan + Rod = Mage Emblem
Pan + Bow = Multistriker Emblem
Pan + Tear = Scholar Emblem
Pan + Glove = Warrior Emblem
Pan + Belt = Shapeshifter Emblem
Pan + Cloak = Preserver Emblem
Pan + Armor = Bastion Emblem
Pan + Spatula = Tactician’s Cape Emblem
Pan + Pan = Tactician’s Shield Emblem
Reforging an Emblem can now turn it into any other Emblem
TACTICIAN’S TOOLS; NEW AND REWORKED
NEW : Tactician’s Shield: Your team gains +1 max team size
Tactician’s Shield: 10% chance to drop 1 gold when the holder dies
NEW : Tactician’s Cape: Your team gains +1 max team size
Tactician’s Cape: 10% chance to drop 1 gold after 10 seconds of combat
REWORKED : Tactician’s Crown: Your team gains +1 max team size
Tactician’s Crown: 10% chance to drop 1 gold when you win combat
Reforging a Spatula turns it into a Frying Pan, and vice versa
Reforging a Tactician’s item turns it into another Tactican’s item
Could the legend be true? Shield, Cape, Crown, and who?
WHERE AND WHEN TO COOK WITH THE PAN
Gold Orbs, Prismatic Orbs, and Carousel now have a chance to have Frying Pans
NEW : Frying Pan Portal: Start with a Frying Pan
NEW : Let ‘Em Cook Portal: Start with a Spatula and a Frying Pan.
NEW : Conjure Frying Pan Charm (15g, Stage 4+): Gain a Frying Pan
ITEM REMOVERS
You now gain an Item Remover from the first loot orb dropped each PVE round if you don’t already have one
The drop rate of natural Item Removers has been lowered with the addition of guaranteed Remover drops
FOUR-STAR UNITS
1-cost champions can now be upgraded to 4-star with three 3-star copies
ARMORIES
Reduced misclick lockout from 1.5 seconds ⇒ 0.8 seconds
TOME OF TRAITS
Tome of Traits has been removed from the game
Drops that previously granted Tome of Traits (Prismatic Orbs, Radiant Blessing, Loot Subscription) have been replaced with similar value contents (Support Anvils, Frying Pans/Spatulas, additional Component Anvils, etc.)
SHOP ODDS
Level 8: 18/27/32/20/3 ⇒ 18/25/32/22/3
LARGE CHANGES
TRAITS
Arcana, High Arcana Xerath True Damage per 3 charms: 2/4/6/9% ⇒ 2/3/5/8%
Blaster Base Damage Amp: 12/25/45% ⇒ 15/35/60%
Blaster Damage Amp after cast: 25/50/90% ⇒ 30/60/100%
REWORKED : Chrono Base Timer until effect: 16 ⇒ 14 seconds
Chrono heal now happens at the start of the time stop rather than the end
Chrono (6) Stun Duration increased to 4 seconds
Chrono (6) AS: 80% ⇒ 40%
Chrono (6) AP: 45% ⇒ 80%
Eldritch (3) slightly higher base stats
Eldritch (5) higher base stats in Stage 4+
Eldritch (7) higher base stats in Stage 4+
Faerie trait breakpoints: 2/4/6/9 ⇒ 3/5/7/9
Faerie (3): 200 HP & Gain Queen’s Crown that grants 30% Amp
Faerie (5): 400 HP & Queen’s Crown at 45% Amp & Gain Queenguard's Armor
Faerie (7): 600 HP & 2nd Crown at 55%
Faerie (9) 900 HP & Items become Radiant
Honeymancy now always grants 5 Bees. Passes 2 on death.
Honeymancy (3): 6% dmg dealt, 3% dmg taken
Honeymancy (5): 8% dmg dealt, 4% dmg taken
Honeymancy (7): 15% dmg dealt, 10% dmg taken, and Bees fire twice as fast
Hunter (6): Also grants 20% Attack Speed
Hunter AD: 15/45/80% ⇒ 15/40/70%
Hunter post-takedown AD: 30/70/120% ⇒ 35/70/110%
Mage trait breakpoints 3/5/7/9 ⇒ 3/5/7/10
Mage (10): 150% AP ⇒ 140% AP, and Mages cast MUCH more frequently (their max Mana is lowered)
Portal (10) Effect Interval: 2 sec ⇒ 2.25 sec
Portal (10) Bomb Base Damage: 1250 ⇒ 1000
Scholar (2): 3 mana per attack ⇒ 3 mana per attack and 10 AP
Scholar (4): 6 mana per attack ⇒ 5 mana per attack and 15 AP
REWORKED : Scholar (6) 12 mana per attack ⇒ 10 mana per attack, 20 AP, and Abilities heal an ally for 15% of the damage done
Shapeshifter max health: 10/16/24/35% ⇒ 10/16/24/30%
REWORKED : Shapeshifter (8): Now also grants 3% HP regen per 2 seconds
Sugarcraft (6) AD & AP: 40 ⇒ 35
Sugarcraft (6) Bonus HP to team: 150 ⇒ 50
Warrior Double Damage Amp HP threshold: 60% ⇒ 70%
Warrior Damage & Omnivamp: 10/18/30% ⇒ 10/18/25%
REWORKED : Warrior (6): Now also grants 20% Durability
REWORKED : Witchcraft (4): Now poisons enemies, dealing 4% of their maximum HP per second as magic damage
Witchcraft (8): All Curse Increase: 40% ⇒ 50%
UNITS: TIER 1
REWORKED : Ashe Ability: For the rest of combat, Ashe fires an additional arrow at a nearby enemy that deals 30% AD + 5/8/12% AP physical damage. This effect stacks.
Ashe Max Mana nerf: 30/80 ⇒ 50/100
Jax Ability Armor/MR Ratio: 40/60/90% ⇒ 40/55/70%
Jayce Armor & MR Gain: 35 ⇒ 25
REWORKED : Nomsy Ability: Sneeze fire at the target, dealing 400% AD + 40/60/100% AP physical damage. 50% of overkill damage is dealt to the closest 2 targets.
REWORKED : Nomsy Dragon Upgrade: Deal 555% AD + 40/60/100% AP physical damage instead. Overkill hits 4 targets.
Nomsy Ability projectile speed has been increased
Nomsy Ability now deals damage in a single instance
Nomsy AD: 50 ⇒ 46
Twitch Ability logic update: Twitch can now angle his shots slightly to hit more targets, so long as his current target will still be hit!
Twitch’s Ability now correctly states that he Sunders before dealing damage in the tooltip
Warwick Ability AD Ratio: 55/55/65% ⇒ 60/60/65%
UNITS: TIER 2
REWORKED : Ahri Ability: Fire an orb at the current target that deals 200/300/460% AP magic damage. Launch 3 foxfires at enemies near the target, each dealing 12/18/27% AP true damage. Gain an additional foxfire this combat.
Ahri primary orb is now a single target. It no longer deals damage to targets it passes through, or returns.
Ahri’s orb will now redirect to a new target if the initial target dies mid-flight
REWORKED : Ezreal Ability: Fire a blast in a wide line through the current target, dealing 370/370/375% AD physical damage to enemies hit, reduced by 25% for each enemy it passes through. The first target hit takes an additional 150/225/335% AP magic damage. If an enemy is adjacent, blink to safety before firing.
Ezreal Ability blink is reserved for situations where there’s an adjacent threat. Will now blink to the location furthest from the most enemies.
Ezreal recovers from firing slightly faster
Ezreal recovers from blinking faster
REWORKED : Hecarim Passive: On takedown of the current target, empower the next attack to deal 120% AD + 80/120/195% AP physical damage. If the next target is out of range, charge to them.
Hecarim resolves his charges faster, especially at shorter ranges
Hecarim can now attack earlier after resolving a charge
Hwei Ability delay before hit: 1.3s ⇒ 1s
REWORKED : Jinx Ability: Gain 125% decaying Attack Speed for 4 seconds. For the duration, attacks fire rockets that deal 100% AD + 16/24/36% AP physical damage and ignore 50% Armor.
REWORKED : Mordekaiser Ability On Cast: 10% Ability Power ⇒ 12% Damage Amp
Neeko Ability Self Heal: 15% HP + 100 ⇒ 12% HP + 200
REWORKED : Wukong Passive: Combat Start: Gain 40 Armor and Magic Resistance. Lose 1 of each every second.
Wukong Armor/MR: 55 ⇒ 50
Veigar Ability Damage: 240/330/475 ⇒ 215/300/425
UNITS: TIER 4
REWORKED : Gwen Ability has new dash logic! She now dashes up to three hexes to the hex furthest from the most enemies that could still snip her target.
Gwen Ability Snip Damage: 40/60/180 ⇒ 45/70/210
Gwen Ability tooltip now displays the number of snips the next cast will do
Gwen Ability now takes a fixed amount of time regardless of her total snips
Gwen’s snips’ damage is now a separate number instead of stacking
Gwen recovers from the final snip slightly faster
Olaf Mana: 30/80 ⇒ 0/50
Olaf Leap & Cleave AD%: 160% ⇒ 180%
Rakan max Mana buff: 60/140 ⇒ 40/120
Rakan Base Shield Value: 80/100/1000 ⇒ 180/200/1000
REWORKED : Varus Ability: Fire a supernova at a cluster of enemies within Attack Range + 1 hexes that deals 500/500/1000% (AD) + 50/75/200% (AP) physical damage to the target and all adjacent enemies. It explodes into a cluster of fireballs, dealing 40/40/80% of initial damage as physical damage to all other enemies within three hexes.
Varus AD: 70 ⇒ 55
Varus Ability fires earlier in the cast time
Varus Ability cast time resolves slightly faster
Varus Ability cast time now scales slightly more with Attack Speed
Varus no longer ends his animation early to attack from midair
Varus now prioritizes dealing the most total damage, rather than hitting the most targets
Varus now deals damage to secondary targets more reliably by firing at each secondary target within three hexes. These secondary shots will track their target. He’ll still fire a few secondary shots to empty hexes, but this is just for aesthetics.
Varus 3-star now hits in a one-hex-larger radius
UNITS: TIER 5
Milio Max Mana Buff: 40/120 ⇒ 0/90
Norra & Yuumi, Norra Base Ability Damage: 180/270/1000 ⇒ 190/285/2000
Norra & Yuumi, Yuumi AD & AP Granted: 6/9/200 ⇒ 3/5/200
Norra & Yuumi, Yuumi Heal: 150/200/3000 ⇒ 150/225/3000
REWORKED : Smolder Ability: Gain 50% Attack Speed for the next 4 attacks. These attacks launch fireballs that deal 185/190/888% AD + 25/40/888% AP physical damage.
Smolder Dragon Upgrade: Next 6 attacks instead. Fireballs deal 130% of Fireball Damage as physical damage.
Smolder Ability now empowers a fixed number of attacks.
Smolder Dragon Upgrade now increases the number of Fireballs and the damage they deal
Smolder can now gain a maximum of 1000 bonus movement speed from all sources
REWORKED : Xerath ability now can only target randomly between the closest 5 enemies
Xerath ability calculates closest enemies on each blast launch, so killing an enemy gives you access to the next closest enemy
Xerath Ability Damage: 220/330/777 ⇒ 250/375/888
AUGMENTS: NEW/REWORKED
REWORKED : Arcane Conduit (banned on 2-1): Arcana champions deal 10% bonus damage. If they start combat holding two items, they gain a recommended third completed item. Gain an Ahri and a Hecarim.
REWORKED : Draconic Mastery (banned on 3-2 and 4-2): Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.
REWORKED : Flexible Tier: Gold ⇒ Prismatic
Flexible Number of Stages for Emblem: 2 ⇒ Every Stage
Flexible Team Health Per Emblem: 10 ⇒ 40
Flexible can no longer grant duplicate Emblems
REWORKED : Frosty Frontline has been renamed and reworked to Winter is Coming
Winter is Coming: The Frost trait also grants one placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 40% Attack Speed and 300 Health per Frost tier. Gain a Warwick and a Zilean.
NEW : Pillar of Flame (3-2 Only): Gain two Shens. Your strongest Shen’s ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.
AUGMENTS
Called Shot Gold: 2 ⇒ 4
Combat Bandages I Healing: 150-375 ⇒ 130-325
Fixed an issue where Combat Bandages would stop functioning after Stage 4
Fine Vintage Turns to Proc: 4 ⇒ 3
Good For Something Chance for Gold: 40% ⇒ 50%
Item Collector I Base HP: 20 ⇒ 10
Item Collector I HP per item: 5 ⇒ 2
Precise Planning Gold Dropped: 2 ⇒ 3
Restart Mission no longer grants duplicate copies of champions
Rolling for Days Rerolls: 9 ⇒ 11
High Horsepower (Lillia) Bonus Damage: 275% ⇒ 240%