Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increases by 1.50% for each cheering Mascot.
(2) 1.50% healing
(4) 3% healing
(6) 6% healing
Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities.
Gain a Malphite. He has Ability Power equal to 130% of his Armor, and his Ability's Armor duration is increased by 4 seconds.