Grant 80/100/135() shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing 440/660/1040() magic damage split between the 2 closest enemies.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.Gem Power gains increase at stages 3 and 4.
(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 500 and 20%
Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.